World of Warcraft is preparing for its next huge expansion - The War Within. Not only does this update promise a lot of fundamental changes to the core gameplay of classes, but also it will introduce brand-new features that will further enhance the MMORPG experience.
With that in mind, we will take a look at the most recent patch notes for version 11.0.2 of WoW, so we can see how the game balance will be adjusted not only because of the new Hero Talents but also to accommodate the new raids, loot and many other new aspects of the game coming in The War Within.
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WoW Patch 11.0.2 Death Knight Changes
We will go over all of the changes introduced in the latest patch notes for World of Warcraft The War Within.
General Death Knight Changes
- Death Strike can now only heal the Death Knight for a percentage of damage taken from a given damage event once. Death Strikes that heal the minimum health amount do not count as using damage events in this way.
- Unholy Strength (Rune of the Fallen Crusader) now heals for 4% maximum health (was 6%).
- Enfeeble reduces damage dealt to you by 12% (was 15%).
- Null Magic reduces Magic damage taken by 8% (was 10%).
- An issue causing Raise Abomination to deal less damage than it should has been fixed.
Blood
- All damage increased by 10%.
- A new aura, Coagulating Blood, shows the amount of recently taken damage that will be used to calculate the value of your next Death Strike. The aura description lists the value as a flat amount and the number of stacks shows it as a percentage of your current health.
- Blood Shield's cap is now 50% of the Death Knight's maximum health (was 100%) and the cap is no longer temporarily increased by Vampiric Blood.
- Bone Shield increases Armor by 100% of Strength (was 80%).
- Leeching Strike now heals for 0.25% maximum health for each target hit (was 0.5%).
- Dancing Rune Weapon increases Parry chance by 35% (was 40%).
- Each active Dancing Rune Weapon generates 3 Runic Power when mirroring Heart Strike (was 5).
- Everlasting Bond increases Dancing Rune Weapon's duration by 6 seconds (was 8 seconds).
- Blooddrinker reduces the damage the enemy deals to you by 15% (was 20%).
- Bonestorm damage increased by 20%.
- Bonestorm heals you for 2% of your maximum health (was 3%), up to a maximum of 10% (was 15%).
- Bonestorm now consumes up to 5 Bone Shield charges (was 10).
- Bonestorm now lasts 2 seconds per Bone Shield charge spent (was 1 second).
- Consumption's Blood Plague damage occurs 30% more quickly (was 50%) and duration reduced to 6 seconds (was 8 seconds).
- Rapid Decomposition's Blood Plague and Death and Decay now deal damage 15% faster (was 18%).
- Coagulopathy now increases Blood Plague damage by 25% per stack (was 30%).
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Frost
- All ability damage reduced by 5%.
- Glacial Advance damage reduced by 15%.
- Icy Death Torrent damage reduced by 15%.
- Frost Strike damage increased by 8%.
- Obliterate damage increased by 8%.
- Breath of Sindragosa damage increased by 12%.
- Shattered Frost now deals 60% of the damage to nearby enemies (was 65%).
- Enduring Strength now grants 15% Strength (was 20%).
- Shattering Blade now causes the next Frost Strike when consuming 5 Razorice stacks to be increased by 115% (was 125%).
- Glacial Advances global cooldown is now properly reduced by Haste.
- Frostscythe's global cooldown is now properly reduced by Haste.
- Cryogenic Chamber now has a 30 second duration.
- Cryogenic Chamber now resets at the beginning of a raid encounter and Mythic+ dungeon.
- Cryogenic Chamber now displays the amount of damage event it stored as stacks.
- Icy Death Torrent now deals reduced damage beyond 5 targets (was 8). The tooltip will be updated to reflect this change at a later date.
- Pillar of Frost is now displayed on the personal resource display.
Unholy
- All ability damage reduced by 10%.
- Clawing Shadows damage increased by 25%.
- Ebon Fever now increases damage diseases deal by 12% (was 15%).
- Bursting Sores now increases Festering Wound damage by 16% (was 20%).
- Bursting Sores damage reduced by 8%.
- Superstrain now applies Blood Plague and Frost Fever at 75% (was 80%).
- Raise Abomination now costs 1 Rune to summon.
- An issue with Unholy Blight applying Virulent Plague to the player's current target instead of enemies in proximity has been resolved.
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Death Knight PvP Changes
- Necrotic Aura (PvP Talent) has been removed.
- Vestigial Shell's reduction in Magic effect duration is now 60% effective in PvP combat.
- Veteran of the Third War's Stamina bonus is now 50% effective in PvP combat.
- Decomposing Aura now displays the reduced amount of health on the frames of the units it's effecting.
- Frost Fever damage is no longer increased by 137% in PvP combat.
And that covers all of the Death Knight class changes that were introduced in the 11.0.2 patch for World of Warcraft. Players are already brimming with excitement to try out The War Within expansion as it seems that Blizzard is trying to restore its former glory as a titan in the MMORPG industry.
You can check out the full patch notes by clicking this link.
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