World of Warcraft is preparing for its next huge expansion - The War Within. Not only does this update promise a lot of fundamental changes to the core gameplay of classes, but also it will introduce brand-new features that will further enhance the MMORPG experience.
With that in mind, we will take a look at the most recent patch notes for version 11.0.2 of WoW, so we can see how the game balance will be adjusted not only because of the new Hero Talents but also to accommodate the new raids, loot and many other new aspects of the game coming in The War Within.
Table of Contents
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WoW Patch 11.0.2 Paladin Changes
General Paladin Changes
- Lightforged Blessing now affects 2 additional allies (was 4).
- Flash of Light healing increased by 20%.
- Seal of the Crusader healing increased by 50%.
- Shield of the Righteous increases your Armor by 160% of your Strength (was 170%).
- The Dusk buff from Of Dusk and Dawn reduces your damage taken by 4% (was 5%).
- Sanctified Plates’ armor increase no longer applies to bonus armor from Shield of the Righteous.
Holy
- Holy Light healing decreased by 28%.
- Holy Shock healing decreased by 18% and damage decreased by 10%.
- Word of Glory healing decreased by 5%.
- Light of Dawn healing decreased by 5%.
- Flash of Light healing decreased by 5%.
- Hammer of Wrath damage decreased by 10%.
- Crusader Strike damage increased by 75%.
- Shield of the Righteous damage increased by 25%.
- Liberation effect increased by 50%.
- Judgment damage decreased by 10%.
- Consecration damage decreased by 10%.
- Holy Prism healing and damage decreased by 10%.
- Barrier of Faith initial healing decreased by 10%.
- Truth Prevails healing decreased by 10%.
- Merciful Auras healing decreased by 10%.
- Touch of Light healing decreased by 10%.
- Judgment of Light healing decreased by 10%.
- Imbued Infusions now reduces the cooldown of Holy Shock by 1 second (was 2 seconds).
- Righteous Judgment now has a 50% chance to create a Consecration (was 30%).
- Blessing of Dawn now increases the damage and healing of holy power spenders by 5% per stack (was 20%).
- Blessing of Summer now transfers 12% of healing into damage (was 20%) and transfers 12% of damage into healing (was 10%).
- Fading Light and Seal of Order now increase Blessing of Dawn's effect by an additional 5% (was 10%).
- Hammer of Wrath damage increased by 50%, but its cooldown has been increased by 15 seconds (was 12 seconds).
- Awakening now requires 15 stacks to activate (was 12) and increases the damage of Judgment by 40% (was 30%).
- Tyr's Deliverance healing increased by 17% and now increases healing taken by 12% (was 10%).
- Crusader's Might now reduces the cooldown of Judgment and Holy Shock by 2 seconds (was 1.5 seconds).
- Sanctified Wrath now decreases the cooldown of Holy Shock by 50% for its duration (was 20%).
- Overflowing Light now converts 30% of Holy Shock's healing into an absorb shield (was 15%).
- Strength of Conviction now increases the healing and damage of holy power spenders by 5/10% (was 10/20%).
- Moment of Compassion now increases the healing of Flash of Light by 50% (was 15%). Does not apply in PvP combat.
- Saved by the Light now activates when an ally drops below 50% health (was 30%). Does not apply in PvP combat.
- Power of the Silver Hand now increases the healing of your next Holy Shock by 20% of all damage and effective healing done (was 10%).
- Blessing of Summer, Blessing of Autumn, Blessing of Winter, and Blessing of Spring are now off of the global cooldown.
- Fixed an issue that caused Versatility to increase the absorb amount of Light of the Martyr.
- A few talents have changed locations.
- Holy Infusion has been removed.
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Protection
- All ability damage increased by 15%.
- The damage reduction effect while standing in Consecration of Mastery: Divine Bulwark is reduced by 20%.
- Improved Holy Shield increases your chance to block spells by 8% (was 10%).
- Sentinel’s duration reduced to 16 seconds (was 20 seconds).
- Eye of Tyr’s duration reduced to 6 seconds (was 9 seconds).
- Righteous Protector: Holy Power abilities reduces cooldowns by 1.5 seconds (was 2 seconds).
- Word of Glory healing increased by up to 300% based on your missing health (was 250%).
- Bulwark of Order now shields you for 60% of your Avenger's Shield damage (was 50%).
Retribution
- New Talent: Holy Flames – Divine Storm deals 10% increased damage and when it hits an enemy affected by your Expurgation, it spreads the effect to up to 4 targets hit. You deal 3% increased Holy damage to targets burning from your Expurgation.
- Crusader Aura talent is no longer granted by default in the Class tree for Retribution.
- Greater Judgment talent is now granted by default in the Class tree for Retribution.
- Consecrated Blade is no longer a talent and now learned at level 11.
- Word of Glory healing increased by 44%.
- Final Verdict damage reduced by 10%.
- Templar's Verdict damage reduced by 10%.
- Justicar's Vengeance damage reduced by 10% and now heals for 3% of maximum health (was 5%).
- Hammer of Wrath damage reduced by 15%.
- Blade of Justice damage reduced by 20%. Does not effect Blade of Vengeance.
- Blade of Vengeance damage increased by 25%.
- Expurgation damage reduced by 10%.
- Divine Storm damage increased by 25%.
- Templar Strike damage reduced by 10%.
- Templar Slash damage reduced by 10%.
- Crusading Strikes damage reduced by 10%.
- Crusader Strike damage reduced by 10%.
- Blessed Champion now deals 25% reduced damage to secondary targets (was 50% reduced damage) and is now a 1-point talent (was 2).
- An issue causing Radiant Glory to not function with fast back to back procs has been resolved.
- The following talents are now 2 points (was 1):
- Vanguard of Justice has been removed.
- Empyrean Legacy moved to where Vanguard of Justice was on the talent tree.
- Holy Flames is now in a choice node with Blade of Vengeance.
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Paladin PvP Changes
- Holy Shock's healing is no longer increased by 15% in PvP combat.
- Denounce (PvP Talent) damage increased by 20%.
- Justicar's Vengeance heal is no longer reduced by 40% in PvP combat.
- Truth's Wake is no longer reduced by 25% in PvP combat.
- Searing Light is no longer reduced by 20% in PvP combat.
- Divine Storm's damage is no longer reduced by 8% in PvP combat.
And that covers all of the Paladin class changes that were introduced in the 11.0.2 patch for World of Warcraft. Players are already brimming with excitement to try out The War Within expansion as it seems that Blizzard is trying to restore its former glory as a titan in the MMORPG industry.
You can check out the full patch notes by clicking this link.
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