WoW TWW 11.0.5 - Mythic Ansurek Nerfs (November 12)

We will take a look at the Nerub-ar Palace Raid Adjustments for World of Warcraft The War Within.

WoW TWW 11.0.5 - Mythic Ansurek Nerfs (November 12)
Blizzard Entertainment

For those players trying their best to clear the first raid of The War Within on Mythic, Blizzard announced some heavy nerfs to the final boss Queen Ansurek. With the race to World First long completed, the devs have been slowly implementing adjustments to the overall raid difficulty as more and more guilds strive to clear all the bosses on Mythic.

Having that in mind, we will take a look at all of the balance changes to the final boss encounter in the World of Warcraft Nerub-ar Palace raid. 

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Mythic Ansurek Nerfs

WoW TWW 11.0.5 - Mythic Ansurek Nerfs (November 12)
Blizzard Entertainment

Here are all of the adjustments made to Queen Ansurek on Mythic difficulty:

Web Blades:

  • Number of targets reduced to 3 (was 4).
  • Grasping Silk damage reduced by 25%.

Phase 1:

  • Number of Reactive Toxins applied per cycle no longer increases beyond 3 (was up to 4).
  • Removed second Silken Tomb cast from final cycle of the phase, and adjusted the timings of other abilities in this final cycle to accommodate this change.
  • Silken Tomb health reduced by 30%.
  • Frothy Toxin damage reduced by 23%.

Phase 2:

Phase 3:

  • Number of Summoned Acolytes per cycle no longer increases beyond 4 (was up to 5).
  • Removed the first cast of Royal Condemnation from the final cycle of the phase, and adjusted the timings of some other abilities in this final cycle to accommodate this change.
  • Removed Web Blades casts that overlapped with applications of Abyssal Infusion.

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Mythic Nerub-ar Palace

WoW TWW 11.0.5 - Mythic Ansurek Nerfs (November 12)
Blizzard Entertainment 

Although these nerfs are a welcome change given how difficult it has been for guilds to defeat Ansurek on Mythic. A part of the community has been on Blizzard's tail, given how overturned the raid seemed at first, only for the devs to knock down the difficulty once the race was over.

This has led to a discussion on whether there should be a separate raid difficulty for those hardcore guilds wanting to achieve world first, but ultimately, these changes should lead to more players claiming the glory of killing Queen Ansurek on Mythic.

Nevertheless, the expansion as a whole has been met with a lot of criticism, as The War Within has been dubbed the bug expansion, quite literally. Hopefully the next raid tier will be far better in terms of mechanics, gameplay, and difficulty. We can possibly expect more tweaks in the near future, depending on how many players are able to make it through. Having that in mind, make sure to check out the official notes, here as well.

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World of Warcraft

World of Warcraft

World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) developed and published by Blizzard Entertainment. Released in 2004, the game is set in the high-fantasy world of Azeroth, where players create characters and embark on quests, battle monsters, and interact with other players. WoW features a vast, open world filled with diverse regions, dungeons, and raids. The game includes various classes and races, each with unique abilities and playstyles. World of Warcraft is known for its deep lore, engaging gameplay, and vibrant community. The game receives regular updates and expansions, introducing new content, storylines, and gameplay mechanics.

Genres
MMORPG
Platform(s)
PC
Release Date
Nov 23, 2004
Price
$14.99
Developer(s)
Blizzard Entertainment
Publisher(s)
Blizzard Entertainment
ESRB Rating
T