WoW TWW Delves Hotfixes (September 12th) - Enemy Scaling Adjusted

The delves in The War Within are changing, such as fixed scaling and adding a new enemy variant.

WoW TWW - Delve Hotfixes (September 12th)
Blizzard

The War Within is here, bringing lots of new adventures for World of Warcraft players, including a new feature called delves. However, we must keep in mind that the game is still in its early stages, and the Blizzard team is still polishing it. That's why we receive hotfixes almost daily, targeting bugs and balance issues in TWW. Today's hotfix, released on September 12th, focuses solely on delves. Here are all of the changes:

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WoW The War Within Hotfix - September 12th

WoW The War Within Hotfix - September 12th
Blizzard

The recent World of Warcraft TWW update introduced several changes aimed at balancing the difficulty of solo and group play in Delves. Bosses were previously scaling incorrectly with more players, which has now been fixed by the Blizzard team. The health scaling of enemies in Delves has been increased when players are grouped, while the damage scaling of enemy abilities has been reduced. Enemy targeting preferences were also adjusted.

Additionally, a new enemy variant was added in Delve Tier 8, and a UI bug related to health bar values in Zekvir’s Lair was corrected. The "Revives Remaining" mechanic was changed to "Lives Remaining," where the counter now decreases each time a player dies, rather than when they release spirit.

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Delve Changes

  • Fixed a bug causing bosses to scale incorrectly with more players.
  • Increased the health scaling of enemies in Delves while grouped with other players.
  • Reduced the damage scaling of many enemy abilities in Delves while grouped with other players.
  • Adjusted enemy targeting preferences in Delves.

Developers’ notes: Our goal is to match the difficulty of solo and group play as much as possible in Delves. When looking at data on group delves, we noticed unexpectedly low combat times coupled with unexpectedly high lethality. We identified the root cause of this issue and corrected it. This fix will increase the health scaling of enemies per additional player present, but we are also reducing the damage scaling of many abilities to compensate.

  • Zekvir’s influence has grown stronger, introducing a new enemy variant in Delve Tier 8.
  • Fixed an issue where the health bar UI could fail to display values correctly in Zekvir’s Lair while in a group.
  • Revives Remaining has changed to Lives Remaining. Now any time a player dies, the counter is reduced (was any time a player releases spirit). In addition, reaching a checkpoint will now provide +1 life.

Developer’s note: This mechanic was proving to be confusing in its functionality, making it a mistake to release spirit when playing with certain compositions. This change should make the experience more consistent regardless of group size or makeup.

There you have it - all of the changes for today. Tune in tomorrow as there might be new WoW TWW-related content.

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