Season 1 of The War Within has kicked off and many players are rushing to gear up and get their Keystone Master Achievement to get that sweet new Diamond Mechsuit mount. This time around, the season will feature 4 brand-new dungeons from the War Within along with 4 additional dungeons from previous expansions.
We will briefly go over all of the Mythic+ dungeons so you can be better prepared for your next runs.
Table of Contents
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The War Within Mythic+ Dungeons in Season 1
Currently, there are 3 available dungeon difficulties in The War Within- Normal, Heroic, and Mythic+. Gear scales according to difficulty, so you would get much better loot in terms of item level from Heroic dungeons, than Normal ones.
NOTE: Mythic dungeons are at a base level of difficulty 0, whereas all Mythic+ dungeons ranged from 2 to 10, with 10 being the highest difficulty available.
Mythic+ Item Level Loot Table
Keystone Level | End of Dungeon | Great Vault |
2 | 597 | 606 |
3 | 597 | 610 |
4 | 600 | 610 |
5 | 603 | 613 |
6 | 606 | 613 |
7 | 610 | 616 |
8 | 610 | 619 |
9 | 613 | 619 |
10 | 613 | 623 |
Keep in mind that Mythic+ dungeons are timed, so you will have a limited amount of time to finish them to get the best available loot.
The War Within Mythic+ Dungeons Season 1 Portal Room Location
Blizzard has added a neat Portal Room for players to make use of in the capital of the Earthen race- Dornogal. The community favorite Lindormi is located inside a small building to the right of the Item Upgrade NPCs at /way 52.9 38.6.
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Ara-Kara, City of Echoes Mythic+ Dungeon
One of the new dungeons added to the roster of PvE content, Ara-Kara is themed around the new Nerubian threat in The War Within. The dungeon itself features 3 bosses you need to defeat with some interactive buffs.
You can find the dungeon entrance at /way 52.1 45.7 in the City of Thread, southwest of Azj-Kahet. You can check out our Ara-Kara dungeon guide, here.
The Stonevault Mythic+ Dungeon
Another new dungeon added to The War Within expansion, you will find yourself fighting in The Ringing Deeps as the former leader of the Stonevault has become infected by void power. The instance features 4 unique bosses with some tricky mechanics.
You can find the dungeon entrance at /way 46.8 9.4 in the northern parts of The Ringing Deeps. You can check out our The Stonevault dungeon guide, here.
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The Dawnbreaker Mythic+ Dungeon
Another unique dungeon that has you using your Skyriding to traverse the skies as you jump from airships and land in Nerubian-infested cities. With only 3 bosses standing in the way of your success, you will need to aid the Arathi.
You can find the dungeon entrance at /way 54.7 62.7 at Tenir's Ascent. You can check out our The Dawnbreaker dungeon guide, here.
City of Threads Mythic+ Dungeon
The final new dungeon in this season's roster offers you once again a Nerubian-inspired instance where you traverse terrifying enemies and haunting mutations. With 4 bosses standing in your way to victory, you will need to employ cunning and great combat prowess to overcome the many challenges.
You can find the dungeon entrance at /way 43.4 12.5 in Azj-Kahet. You can check out our City of Threads dungeon guide, here.
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Mists of Tirna Scithe Mythic+ Dungeon
A dungeon from Shadowlands that has seen some minor changes in its The War Within iteration.
Overgrown Roots and Depleted Anima Seed now allow Night Elves, Tauren, Highmountain Tauren, Druids, and Herbalists with at least level 25 to interact with them.
Mistveil Defender
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Mistveil Defender now casts Mist Ward - A large AoE on the ground.
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Mistveil Defender now casts Expel - A charge and knockback on a player.
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Mistveil Defender now has Defender's Aura - Grants all other allies in combat Defender's Aura which seems to do nothing at the moment.
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Mistveil Guardian now casts Anima Slash on the Tank, a MASSIVE Magic DoT effect.
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Mistveil Defender Spear Flurry removed
Tred'ova
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Tred'ova now casts Coalescing Poison - Attempts to pull all players in. Players will need to run out to avoid damage.
The Necrotic Wake Mythic+ Dungeon
The Necrotic Wake is another Shadowlands instance with no discernable difference in its The War Within iteration. With 4 bosses to defeat, you will certainly encounter some tough mechanics.
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Siege of Boralus Mythic+ Dungeon
This time around, Blizzard added an iconic Battle for Azeroth dungeon. Sporting 4 bosses, players will have a field day with this instance.
Grim Batol Mythic+ Dungeon
Grim Batol is an infamous Cataclysm dungeon that will take you way back to the days of defeating Deathwing and before Pandaren were added to the game. The dungeon features 4 bosses as well some as some fun drake riding.
And that covers all of the available dungeons in The War Within Season 1 roster. Best of luck on your runs and may the RNG Gods bless you with some nice upgrades.
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