World of Warcraft is picking up the pace in its newest expansion. With Season 1 of The War Within now live, thousands of players are flocking to try out the new raid, Mythic+ dungeons, and the higher-difficulty Delves. All of this excitement also warrants some feedback from players as balancing this game can be quite tricky.
Having that in mind, the dev team has released a bunch of new updates to The War Within, so we will briefly go over all of the balance adjustments, bug fixes, and quality-of-life changes added to the iconic MMORPG.
Table of Contents
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PvE Changes (October 1, 2024)
- Consume Flame no longer gains double benefit from Versatility.
- Fixed an issue where Consume Flame was gaining more benefit than intended from Attuned to the Dream.
- Diabolist: Fixed an issue where Demonic Art: Overlord, Demonic Art: Mother of Chaos, or Demonic Art: Pit Lord could aggro nearby enemies.
- Diabolist: Fixed an issue where Flames of Xoroth was providing much higher of a benefit than intended.
- Hellcaller: Fixed an issue where Xalan’s Ferocity was providing much higher benefit than intended.
- Hellcaller: Fixed an issue where Xalan’s Cruelty was providing much higher benefit than intended.
- Fixed an issue where The Houndmaster's Gambit was not appearing on Call Dreadstalkers.
- Fixed an issue where Demonic Brutality was not functioning.
- Fixed an issue where Improved Demonic Tactics would not increase your pet’s critical strike chance.
- Fixed an issue where Avatar of Destruction would consume 2 stacks of Crashing Chaos.
PvP Changes (October 2, 2024)
- Ice Wall can no longer be used in the capital city Dornogal.
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General Changes (October 1, 2024)
Dungeons
Grim Batol
- Improved the visibility of Twilight Wind.
- Movement speed of the Twilight Wind reduced by 15%.
- Movement speed reduction to players inside the area trigger reduced to 10%.
- Fixed an issue that allowed players to be hit multiple times by a Twilight Wind.
- Melee damage reduced by 66%.
- Melee attacks can no longer critically strike.
- Health reduced by 13%.
- Abyssal Corruption now targets 2 players (was 3).
- Scorching Heat’s damage reduced by 25%.
Mists of Tirna Scithe
- Addressed an issue where Volatile Acid could not be removed by Magic immunities.
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Siege of Boralus
- No longer flees at low health.
- Players now gain a short immunity to Irontide Cleaver’s Heavy Slash after suffering from Iron Hook.
Irontide Raider and Ashvane Commander
- Adjusted the timings of Iron Hook and Azerite Charge.
The Dawnbreaker
- Fixed an issue where players couldn’t fly after defeating Anub’ikkaj and before engaging in combat with Rasha’nan.
- Fixed an issue where Shadowstep and Feral Lunge couldn’t be used during Phase 2.
The Stonevault
- Now casts Smash Rock less frequently.
- Now casts Censoring Gear less frequently.
Nerub-ar Palace Raid
Broodtwister Ovi’nax
- Broodtwister Ovi’nax health reduced by 15% on Mythic difficulty.
- Experimental Dosage duration increased to 8 seconds on Mythic difficulty.
- Poison Burst cast time increased to 4 seconds on Mythic difficulty.
- Volatile Concoction periodic damage reduced by 30% on Mythic difficulty.
- Mutation: Accelerated increases movement speed of Blood Parasites by 10% every 2 seconds (was every 1 second) on Heroic and Mythic difficulties.
- Blood Parasites are no longer immune to crowd control while casting Infest.
- Fixed an issue where Blood Parasites would sometimes melee players.
- Vile Discharge damage reduced by 20% on Mythic difficulty.
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Nexus-Princess Ky’veza
- Health reduced by 10% on Mythic difficulty.
- Chasmal Gash now persists through death on all difficulties.
- Assassination damage reduced by 20% on Mythic difficulty.
- Twilight Massacre damage reduced by 15% on Mythic difficulty.
- Queensbane damage over time effect reduced by 17% on Mythic difficulty.
- Queensbane expiration damage reduced by 25% on Mythic difficulty.
- Starless Night damage reduced by 15% on Mythic difficulty.
- Eternal Night damage reduced by 15% on Mythic difficulty.
- Fixed an issue causing Assassination and Twilight Massacre to pierce some immunities on all difficulties.
The Silken Court
- Motes will now spawn more reliably at each player’s exact location.
Queen Ansurek
- Adjusted the visual of Web Blades to more closely match the damage event timing.
- Fixed an issue specific to Raid Finder that sometimes caused pets and guardians to not follow their owner when traveling between platforms in Phase 2.
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Items
- Aberrant Spellforge damage and Haste effects increased by 5%.
- Ovi’nax’s Mercurial Egg effects increased by 5%.
- Throngus’s Finger dodge increased by 25%.
- Overclocked Gear-a-Rang Launcher damage increased by 5%.
- Twin Fang Instruments damage increased by 10%.
- High Speaker’s Accretion intellect effect increased by 25%.
Delves
- Fixed an issue where Brann’s Gathering Tools could fail to gather rewards.
- The following list of delve sourced reagents can now be found in any delve’s
Heavy Trunks:
And that covers all of the changes this time around for The War Within. If you would like to check out the official notes, you can click, here.
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