World of Warcraft is picking up the pace in its newest expansion. With Season 1 of The War Within now live, thousands of players are flocking to try out the new raid, Mythic+ dungeons, and the higher-difficulty Delves. All of this excitement also warrants some feedback from players as balancing this game can be quite tricky.
Having that in mind, the dev team has released a bunch of new updates to The War Within, so we will briefly go over all of the balance adjustments, bug fixes, and quality-of-life changes added to the iconic MMORPG.
Table of Contents
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PvP Changes (September 25th)
- Fixed a bug that caused Forged Weapons of Conquest to not respect retroactive Conquest gains in certain cases.
- Added a progress bar to Forged Weapon of Conquest.
Developers’ notes: Thanks to player reports, we were able to identify an issue with retroactive progress tracking that did not occur during our initial testing. Affected players will simply need to pay a visit to Dornogal and possibly log out and back into the game to update your achievement criteria progress and, if eligible, receive the achievement.
- Fixed an issue that caused the Subtlety Rogue class set bonus to not be decreased in PvP Combat.
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General Changes (September 25th)
This time around, the devs primarily focused on Dungeon and Raid tuning as well as some other minor improvements to companion pets and quests.
Dungeons and Raids
Ara-Kara, City of Echoes Dungeon
- Resolved an issue where Cultivated Poisons would apply some of its effect through immunities.
- Resolved an issue where Cultivated Poisons would remain after the encounter ended.
City of Threads Dungeon
- Splice duration reduced to 6 seconds (was 9 seconds).
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The Necrotic Wake Dungeon
- Zolramus Gatekeeper’s Wrath of Zolramus damage reduced by 25%.
- Zolramus Gatekeeper’s enemy forces contribution increased.
- Stitchflesh’s Creation’s Festering Rot periodic damage reduced by 20%.
Siege of Boralus Dungeon
- Dread Captain Lockwood no longer faces players during Mass Bombardment.
- Clear the Deck now has a cast visual.
- Addressed an issue where Viq’goth can benefit from Xal’atath’s Bargain: Oblivion.
- Addressed an issue where Oblivion Crystals can spawn on water or inside terrain.
The Stonevault Dungeon
- Void Bound Howlers will now properly reset their health when leaving combat.
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Nerub-ar Palace Raid
- Reduced the health of Colossal Spiders for lower group sizes.
- Reduced the health of Blood Parasites for lower group sizes.
- Reduced the health of Voracious Worms for lower group sizes.
- Increased the cast time of Poison Burst for lower group sizes.
- Reduced the number of targets for Sticky Web for lower group sizes.
- Reduced the damage over time of Volatile Concoction for lower group sizes.
- Reduced the health of Nexus-Princess Ky’veza for lower group sizes.
- Reduced the damage of Assassination for lower group sizes.
- Reduced the damage of Queensbane for lower group sizes.
- Reduced the damage of Starless Night for lower group sizes.
- Reduced the damage of Regicide for lower group sizes.
- Frothy Toxin and Gloom Touch (explosion) damage reduced for lower group sizes.
- Gloom Touch (DoT) damage reduced for lower group sizes.
- Chamber Guardian, Chamber Expeller, Devoted Worshipper, and Royal Shackles health reduced for lower group sizes.
- Grasping Silk no longer spreads from corpses.
- Fixed an issue causing Frothy Toxin to sometimes apply fewer applications than intended on Mythic difficulty.
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Companion Pets
- Players should now correctly be awarded the Lil’ Bonechewer pet for the achievement Worm Theory. This applies retroactively.
- Lil’ Bonechewer may only be obtained per-account and can no longer be caged.
Quests
- Taters should be easier to find now for Tater Trawl.
And that covers all of the changes this time around for The War Within. If you would like to check out the official notes, you can click, here.
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