World of Warcraft is picking up the pace in its newest expansion. With Season 1 of The War Within now live, thousands of players are flocking to try out the new raid, Mythic+ dungeons, and the higher-difficulty Delves. All of this excitement also warrants some feedback from players as balancing this game can be quite tricky.
Having that in mind, the dev team has released a bunch of new updates to The War Within, so we will briefly go over all of the balance adjustments, bug fixes, and quality-of-life changes added to the iconic MMORPG.
Table of Contents
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PvE Changes (September 27th)
Augmentation, Devastation:
- Fixed an issue where canceling Deep Breath with Maneuverability could cause the Evoker to briefly fly in place.
- Diabolists’ Demonic Art: Overlord, Diabolic Ritual: Mother of Chaos, and Diabolic Ritual: Pit Lord should now attack the target of the spell that summoned them.
- Fixed an issue where Shared Fate would be applied to the warlock’s current target, rather than the target of the spell that activated its effect.
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General Changes (September 27th)
Dungeons and Raids
Xal’atath’s Bargain: Oblivion
- Addressed an issue where Crystal of Oblivion can sometime fail to path to its target.
Siege of Boralus
- Fixed an issue that caused Dreadcaptain Lockwood to use Gut Shot unexpectedly when disembarking from the ship.
Nerub-ar Palace Raid
- Acolyte’s Essence periodic damage reduced by 12.5% on Mythic difficulty.
- Royal Condemnation damage reduced by 8% on Mythic difficulty.
- Demonic Gateway, Transcendence: Linked Spirits, Spirit Link Totem, and Wind Rush Totem are no longer moved unexpectedly during certain moments of the encounter.
- Fixed issue in Mythic difficulty where warning visualization effects for Shadowgates would sometimes fail to appear after the first cast.
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Delves
- Reduced enemies’ health and damage for solo healers.
- Brann no longer uses Thirty Yards of Rope to dispel pets.
Zekvir’s Lair
- Zekvir’s damage and health has been reduced for both difficulties.
- Horrendous Roar is now a 2.5 second cast time for both difficulties (was 2.4 seconds and 2.25 seconds).
- Web Terror’s hatch time increased.
- Web Terror’s Web Blast cast time increased.
- Web Terrors now spawn randomly in the room rather than based off of Zek’vir’s current position.
- Enfeebling Spittle and Regenerating Carapace’s recast times now change while solo to better match each specialization’s interrupt cooldowns.
- Fixed an issue where Web Terrors would not despawn when the encounter ended.
- The damage of Angler's Web has been reduced.
- Claw Smash’s visuals have been updated.
- Fixed an issue where Aspect of the Turtle did not work against Claw Smash.
- Fixed an issue where Claw Smash and Angler's Web visuals would not display during the precast.
Achievements
- Guilds can no longer earn faction-specific achievements that do not match the guild’s faction.
Developer’s note: This should fix the occasional achievement spam for Diplomacy, United Nations, Dungeon Diplomat, Pandaren Embassy, and Ambassadors.
And that covers all of the changes this time around for The War Within. If you would like to check out the official notes, you can click, here.
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