With the release of Warhammer 40,000: Space Marine 2, many players are looking forward to decimate the countless waves of Tyranids. If you are looking for the best build for the Heavy class, then look no further.
We will go over the best perks and weapons you can use in your PvE encounters so you can destroy any enemy that comes your way. Not only is the new Warhammer 40K game getting tons of praise from the fanbase, but even newcomers are excited to get their hands on this extremely fun and addictive third-person shooter hack-n-slash.
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Warhammer 40K: Space Marine 2 Heavy Class
The Heavy class is a very slow, but tanky option as your role consists of dealing with large swarms of enemies whilst also soaking ranged damage. Your Iron Halo ability allows you to create a temporary barrier that blocks incoming ranged attacks for you and your team so you are a master at zone control.
- Iron Halo Effect: When Iron Halo is active, all Squad Members within 50 metres take 10% less Damage from Ranged Attacks.
Heavy Marines have low mobility in comparison to other classes, but they make up for it with the incredible damage they can unload onto smaller enemies.
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Warhammer 40K: Space Marine 2 Heavy Build Best Perks
The Heavy class is nothing without its perks given how ineffective you can be in dealing with high-priority targets. Although you can offer some decent short-to-medium range damage, you are best left to protect chokeholds and and quickly dispatch with low-health enemies.
Space Marine 2: Best Heavy Core Perks
Core Perks | Effect |
Auxiliary Ammunition | When your Primary Weapon is out of Ammo, killing 15 enemies in rapid succession restores Ammo Reserve by 20% |
Thermal Boost | When a Ranged Weapon is 50% Overheated, Ranged Damage increases by 15% |
Versatility | After switching Weapons, your Secondary Weapon does 20% more Damage. The effect lasts until reloading or switching back to your Primary Weapon |
- Auxiliary Ammunition is a surefire way to gain some extra ammo when dealing with hordes of enemies
- Thermal Boost is a nice damage boost to your weapons that can overheat
- Versatility allows you to better utilize your Secondary Weapon when you run out of ammo
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Space Marine 2: Best Heavy Team Perk
Team Perk | Effect |
Encompassing Aegis | All Squad Members take 20% less Damage from Ranged Attacks |
- Encompassing Aegis is a great defensive option for your squad as it bolsters your damage resistance
Space Marine 2: Best Heavy Gear Perks
Gear Perks | Effect |
Adamant Will | After Iron Halo deactivates, you take 20% less Health Damage for 5 seconds |
Obdurate Bastion | Iron Halo's Durability increases by 20% |
Brute Force | When Iron Halo is in cooldown, Ranged Damage increases by 15% |
- Adamant Will gives you some additional resistance after your Iron Halo expires
- Obdurate Bastion enhances your ability
- Brute Force gives you a nice damage boost after using your ability
Space Marine 2: Best Heavy Signature Perk
Team Perk | Effect |
Conversion Field | When Iron Halo is active, all Squad Members within 100 metres regenerate Ability Charge 50% faster |
- Conversion Field gives your team more utility when inside the Iron Halo barrier
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Warhammer 40K: Space Marine 2 Heavy Build Best Weapons and Perks
The Sniper class has the option to use only two different weapons in Warhammer 40,000: Space Marine 2, but will be mainly using your Primary Weapon.
- Primary Weapon - Heavy Bolt Rifle
- Secondary Weapon - Plasma Pistol
Space Marine 2: Best Heavy Bolt Rifle Perks
The Heavy Bolt Rifle is amazing with the perks we have selected for this Heavy build. Make sure to keep popping those Tyranid heads.
Heavy Bolt Rifle Perks | Effect |
Perpetual Penetration | Maximum Spread decreases by 10% |
Increased Capacity | The maximum Ammo Reserve of this Weapon increases by 20% |
Extended Magazine | Magazine Size increases by 15% of the maximum |
Cleaving Fire | Shots will penetrate enemy Block Stances dealing 25% of the usual Damage. |
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Space Marine 2: Best Plasma Pistol Perks
The Plasma Pistol is quite effective for its stats, giving you just enough firepower to endure any tough situation, giving you ample opportunity to finish off the remaining enemies after your Primary Weapon ammo has been depleted.
Plasma Pistol Perks | Effect |
Fast Venting | Weapons cool 15% faster |
Rampage | After killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. Cooldown is 30 seconds |
Supercharged Shot | Damage from a Charged Shot increases by 10% |
Great Might | Damage increases by 10% against Terminus enemies |
Plasma Collection | Energy reserve of Plasma Weapons increases by 20% |
Efficient Charge | Charged Shots from Plasma Weapons use 2 less energy |
Perpetual Velocity | Shots Charge 20% faster |
Retaliation | After a perfectly timed Dodge, you deal 25% more Damage for 5 seconds |
And that covers all of the best perks and weapons you can use for the Heavy class. Although you can adjust your loadout according to your team's needs, these options should serve you well in any PvE content you tackle in Warhammer 40K: Space Marine 2.
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