SUPERVIVE has quickly become a fan-favorite, despite only being in Early Access. From its colorful visuals, dynamic gameplay, sensible mechanics and design philosophy, the game truly is a gem, Not only did the devs dare to combine multiple genres into one fun, free-to-play MOBA x Battle Royale.
Having said that, we will take a look at one of the many aspects that make SUPERVIVE a great competitive game that casual players can enjoy as well, namely, the equipment side of things.
Table of Contents
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SUPERVIVE Equipment
Equipment or Items in SUPERVIVE offer several small but meaningful powerups to your Hunters so that you can gain the upper hand in skirmishes. The game also features an upgrade mechanic which allows you to upgrade your equipment through Upgrade Shards. You can get Upgrade Shards by killing creeps and enemy Hunters.
Equipment can be obtained from various sources like minions, certain chests, deathboxes, or purchased from Shopkeepers on the map. Although the item bonuses are good to have, SUPERVIVE has put more emphasis on skill expression, rather than item power creeps.
Weapons
There are four weapons to choose from, all designated for specific roles or Hunters. Each weapon has three upgrade evolutions to tickle your fancy.
Tech Blade
- Ability Power: +160
- Ability Haste: +16%
Evolutions:
Interweaver
- Ability Power: +170
- Ability Haste: +17%
- Special Effect: Abilities empower LMB to launch a seeker missile that deals 16 + 13.6(0.1) damage.
Power User
- Ability Power: +170
- Ability Haste: +17%
- Special Effect: Reduce your power cooldowns by 10% + 10%, for each vault your team has successfully hacked, up to 30%. At 30%, your powers are soulbound.
Amplifier
- Ability Power: +170
- Ability Haste: +17%
- Special Effect: Abilities refresh 5% faster, stacking a max 10 until you cast a different ability.
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Mana Blade
- Mana Regen/Sec: +1.6/sec
- Max Mana: +95
- Ability Power: +160
Evolutions:
Mindblade
- Mana Regen/Sec: +1.7/sec
- Max Mana: +100
- Ability Power: +170
- Special Effect: Landing non-LMB abilities against Hunters grants Mindblade +10 max mana and restores 2x that amount. After 10 activations, transform into Apotheosis, which grants AP equal to 8% of your bonus Max Mana.
Rampage
- Mana Regen/Sec: +1.7/sec
- Max Mana: +100
- Ability Power: +170
- Special Effect: Casting abilities or hitting basic attacks grants a stack of rampage for 3s, stacks up to 10 times. at 10 stacks, gain 50 AP.
Bubble Blade
- Mana Regen/Sec: +1.7/sec
- Max Mana: +100
- Ability Power: +170
- Special Effect: Your heals apply a shield equal to 25% of the heal.
Quick Blade
- Ability Power: +160
- Movespeed: +32
Grace
- Ability Power +170
- Movespeed +34
- Special Effect: Grants +50 speed while you have full health.
Big Game Hunter
- Ability Power +170
- Movespeed +34
- Special Effect: Gain 5 movement speed for each boss your team has killed, up to 15. Big bosses count for 3x. At 15 movement speed, gain AP equal to 25% of your bonus movement speed.
Turbo Booster
- Ability Power +170
- Movespeed +34
- Special Effect: After using a movement ability, gain 50 decaying movement speed for 2s
Vampiric Blade
- Ability Power: +160
- Omnivamp: +8%
Swiftblade
- Ability Power: +170
- Omnivamp: +9%
- Special Effect: Moving and attacking builds charges. At 100 charges, the next attack deals +20 damage, grants a decaying burst of 75 speed, and heals 50.
Last Stand
- Ability Power: +170
- Omnivamp: +9%
- Special Effect: Falling below 40% HP grants you 5% omnivamp and 50% bonus healing from all sources.
Overdrive
- Ability Power: +170
- Omnivamp: +9%
- Special Effect: +3% omnivamp. At full health, your omnivamp generates a shield equal to 100% of the amount overhealed.
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Helmets
There are three helmets to choose from with three separate evolutions each to satisfy your Hunter's needs.
Mana Helmet
- Mana Regen/Sec: +1.6/sec
- Max Mana: +95
- Max Health: +117
Evolutions:
Glacial Comet
- Mana Regen/Sec: +1.7/sec
- Max Mana: +100
- Max Health: +124
- Special Effect: Your non-LMB ability hits also lob a projectile that deals 50 damage and slows in an AoE. 10s cooldown.
Scholar
- Mana Regen/Sec: +1.7/sec
- Max Mana: +100
- Max Health: +124
- Special Effect: Every minute, gain an additional stack of +7.5HP and +6 Mana. (Max 8 stacks)
Ambrush
- Mana Regen/Sec: +1.7/sec
- Max Mana: +100
- Max Health: +124
- Special Effect: 1.5x bonus armor shred, 3x in brush and for 1s after leaving it. Periodically spawn brush when standing still outside of bushes.
Tech Helmet
- Max Health: +117
- Ability Haste: +16%
Guardian Respite
- Max Health: +117
- Ability Haste: +16%
- Special Effect: Gain a 15% Max HP Shield. Regenerates out of combat after a delay.
Vive Infusor
- Max Health: +117
- Ability Haste: +16%
- Special Effect: Regenerate 50HP/s out of combat. When you Dash, heal for 3% Max HP instantly and 3% Max HP over time.
SoulBound
- Max Health: +117
- Ability Haste: +16%
- Special Effect: Tether to your closest ally, taking 25% of their damage for them.
Bladed Helmet
- Max Health: +58
- Ability Power: +80
- Movespeed: +32
Helm of Gigantism
- Max Health: +61
- Ability Power: +85
- Movespeed: +34
- Special Effect: Gain AP equal to 5% of your BONUS Max Health.
Perseverance
- Max Health: +61
- Ability Power: +85
- Movespeed: +34
- Special Effect: After 3s in combat, your next LMB on an enemy Hunter heals you for 2% Max HP, damages them for 2% Max HP and adds 3 Permanent Max HP.
Greed
- Max Health: +61
- Ability Power: +85
- Movespeed: +34
- Special Effect: Consumes 4000 Gold to grant you secondary stats the first time. Hoard 8,000 Gold to do it one more time.
Wealth (4000 Gold)
- Ability Power: +90
- Max Health: +192
- Movespeed: +46
- Omnivamp: +3%
- Max Mana: +40
- Mana Regen/Sec: +0.5
- Ability Haste: +4%
Splendor (8000 Gold)
- Ability Power: +90
- Max Health: +192
- Movespeed: +56
- Omnivamp: +6%
- Max Mana: 80
- Mana Regen/Sec: +1
- Ability Haste: +7%
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Evil Chest Items
These are PvP exclusive chests that require an Evil Key which you obtain by killing enemy Hunters. The Evil Chests have a random chance to give you the option to get one of three items:
Endless Reaper
- Ability Power: +200
- Omnivamp: +10%
- Special Effect: Your knocks reset your non-ult abilities.
The Soulstealer
- Ability Power: +200
- Omnivamp: +10%
- Special Effect: Each time you get a kill or an assist on a unique enemy hero, The Soulstealer gains 5 ability power. Loses 1 soul when you die.
Glide Boots
- Movespeed: +35
Armor
There are four armor types players can make use of in SUPERVIVE:
Gray Armor
- Damage Reduction: 20%
- Durability: 2000
Green Armor
- Damage Reduction: 25%
- Durability: 2000
Can be bought from shops, and is obtained through Supply Drops and Quests.
Blue Armor
- Damage Reduction: 30%
- Durability: 2000
Can be bought from shops, and is obtained through Supply Drops and Blue Armor Vault.
Gold Armor
- Damage Reduction: 35%
- Durability: 2500
Can be found in the Hot Zone (two in random chests, two in Hot Zone's Vault).
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Boots
There are three different types of boots you can pick up for your Hunter:
Chain Jump
- Movespeed: +17
- Special Effect: Your jump is now a 3 jump combo that increases height if you jump right as you land
Soul Drain
- Movespeed: +17
- Special Effect: Stomping or Executing wisps heals you for 150hp per second.
Meditation
- Movespeed: +17
- Special Effect: Meditate while standing still, gaining ramping mana regen for yourself and nearby stationary allies.
And that covers all of the available equipment in the SUPERVIVE Open Beta. The devs will possibly tweak and adjust certain aspects of the game to ensure a fun and balanced experience, but this guide should help you with the basics of items in SUPERVIVE.
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